
Gauntlets of Strength a pair of those can easily turn into a Bracer or Soul Ring while also giving you survival on off-laning.Enchanted Mango grants mana to use Demonic Conversion in lane.Tango provides some health regeneration to keep Enigma in jungle or hold the lane.Clarity provides mana to produce Eidolons in the early game.Reduced Black Hole outer effect radius from 1200 to 1000.Does not pull enemies that are affected by sources of forced movement that disable enemies in some way.ĬHANGED Midnight Pulse damage per second from 4.75%/5.5%/6.25%/7% of max health to 6%/8%/10%/12% of current health.This pull does not impede the targets at all, and even allows them to move still.The outer pull is provided by a separate aura, which also lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.However, unlike the pull within the main area, this pull spirals much weaker and goes more towards the center.The pull towards the center gets stronger the closer the affected units are to it.With Aghanim's Shard, spirals enemies within a 1000 radius counter-clockwise in at a speed of 175, resulting in a maximum possible distance of 700.Does not work against Roshan, he only takes the base damage per second.The damage is added to the main damage and dealt together in one instance.With Aghanim's Scepter, Black Hole deals extra damage based on the enemy's maximum health.
Can deal up to 400/600/800 ( + 20% of maximum health as) damage ( before reductions).Deals damage in 1-second intervals, starting 1 second after cast, resulting in 4 instances.
Provides 800 range ground vision at the targeted point for 4 seconds upon cast. The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter. However, the following abilities or items cannot move units out of Black Hole: Force Staff, Hurricane Pike, Snowball and Geomagnetic Grip. Units inside Black Hole can be pulled out by various abilities. Can pull affected units over impassable terrain and through trees without destroying them. The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance. Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120. Fully disables all caught enemies and silences them. The eidolons attack speed increasing talent immediately updates the attack speed of already spawned Eidolons. Alpha Wolf, Centaur Conqueror, Dark Troll Summoner, Hellbear Smasher, Satyr Tormenter, Warpine Raider, Wildwing Ripper,.
Cannot be cast on ancient creeps, wards, creep-heroes, Necronomicon Warriors, Necronomicon Archers, and neutral creeps above Level 4:. Eidolons which spawned through multiplication, cannot multiply. The Eidolon's name progress is as follow: Lesser Eidolon ➜ Eidolon ➜ Greater Eidolon ➜ Dire Eidolon. However, the splitting Eidolon's duration gets increased by 2 seconds. When multiplying, the Eidolon's health is refreshed. Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attack is a valid one (such as attacking a building). The attack is counted upon projectile launch, not upon hit, therefore, it does not matter whether the attack actually hits the target or not. Attacking buildings or allied units does not count towards the number of attacks required to multiply, but attacking wards does. Demonic Conversion kills the target unit, granting the gold and experience bounty, or resulting in a deny when cast on allied units.